уторак, 25. фебруар 2020.
Need For Speed Games Part 2: Need For Speed III: Hot Pursuit, Need For Speed: Road Challenge (Aka High Stakes)
I hope you like screenshots of cars and roads, because that's all I've got for you today. They're pretty good cars though. There's a Chevrolet Corvette, a Ferrari F355, a Lamborghini Diablo, another Corvette... all kinds of cars.
(If I don't mention what system a screenshot came from, then it's from the PC version. Unless the game doesn't have a PC version.)
Read on »
недеља, 23. фебруар 2020.
Epic Craftworld Lugganath Eldar
I finished up the Void Spinners the other week and also went back and updated the rocks on some of the older bases to match my newer scheme. I'd still like to strengthen the black highlights on the super-heavies at some point but figured this was a good place to leave for the year. So here's just over 6,000 points of my Epic Craftworld Lugganath Eldar army. Still plenty left to do though (Aspects, Guardians, Wave Serpents and Titans being the bulk of it).
петак, 21. фебруар 2020.
Thinking About Game Design
Sure I'll use in my game designing classes next semester. =)

Thanks, Joe for this great content.
#GoGamers
четвртак, 20. фебруар 2020.
Coming Back To Warmachine
- · Our Warmachine community has shifted to play mostly in a Scrum League, and ironically I can't afford to play in that with my work and family situation.
- · One of my best friends picked up the Guild Ball Kick Off set, and would come over to play when my wife would have a girl's night out. It was very easy to play him while also taking care of the kids, also only having 12 models max on the table made it easy to get a game in under 1.5 hours.
- · My wife started playing some Guild Ball herself, and we got a bunch of games in as well.
It's weird because while our Guild Ball group has grown it's cannibalizing some of our Warmachine players or at least some of them are down on WM but up on GB. I'm certainly not in that category, I see both games as a bit distinct with advantages and disadvantages to both. I can certainly say that after probably 3 months of near exclusive Guild Ball play I'm really missing WMHD.
Top 10 Games Of 2019
10. The Lord of the Rings Trading Card Game
7 plays, 12 hours (average play time 1.71 hours per game)
This excellent game was a staple of our collectible card game diet in the early 2000s, and we started playing it semi-regularly again last year. This year we even bought some new cards (well, published in 2005, but new to us) and we're planning a series of booster draft games over the next few months.
Read the full review.
9. Mansions of Madness Second Edition
5 plays, 13 hours (average play time 2.6 hours per game)
After showing up at #6 in 2016 and #3 in 2017, Mansions of Madness dropped off our top 10 list last year, most likely due to the number of other miniatures-heavy adventure games we spent time on. It's a great game that plays almost like a light role playing game, with exploration and puzzle-solving taking precedence over tactical movement and combat, and the built-in app taking the place of a game master or villain player.
Read the full review.
8. Western Legends
5 plays, 13.25 hours (average play time 2.65 hours per game)
Western Legends has turned out to be exactly the game we were hoping it would be: an open world adventure game set in the wild west, where players choose whether to gain fame by being an outlaw, a lawman, a gambler, or, as was quite often true about the game's colorful historical characters, a little of each.
Read the full review.
7. Marvel Strike Teams
5 plays, 13.25 hours (average play time 2.65 hours per game)
It's too bad that this Marvel Comics miniatures game didn't catch on and isn't likely to see any further development. It had a lot of interesting ideas and concepts that I haven't seen in any other miniatures games, with a strong campaign element and emphasis on character development over multiple games. In this case I think the Heroclix branding did more harm that good, as it really was its own game with very little in common with Heroclix.
Read the full review.
6. Roll Player
7 plays, 14 hours (average play time 2 hours per game)
We usually come home from GameStorm (Portland's yearly game convention) with a few new games, but they often tend to be impulse buys that we quickly lose interest in. Not so with Roll Player, which is a great combination of tactical dice rolling and fantasy adventure. Who knew a game about creating a D&D character could be this interesting?
Read the full review.
5. Mythic Battles: Pantheon
10 plays, 20.5 hours (average play time 2.05 hours per game)
Mythic Battles: Pantheon was our most anticipated game in 2017, and it clearly didn't disappoint -- it was our number one most played game in 2018, and its number four spot this year is still respectable. It's a great skirmish/board game hybrid that offers the best of both types of game: a ton of different miniatures, a unique card-based system for activating units and a selection of beautifully illustrated boards that simplify movement and line-of-sight. And with around 80 scenarios offering a change to the normal "move to the middle and fight" brawls that most skirmish games tend to be, it will be a long time before we've exhausted this game's possibilities.
Read the full review.
4. Conan
12 plays, 20.25 hours (average play time 1.69 hours per game)
This is the fourth year in a row that Conan has made our Top 10. It really is a fantastic adventure game, with a "one vs. many" style of game play that has the structure of a well-designed skirmish game combined with a board game's ease of play and the open-ended flexibility of a role playing game. Unfortunately the game's limited availability and high price point have made it largely inaccessible to a wider market of players, and an upcoming convoluted and confusing Kickstarter campaign doesn't look like it will help matters any.
Read the full review.
3. Dinogenics
11 plays, 20.5 hours (average play time 1.86 hours per game)
We weren't sure what to expect from this game: how would it compare to Dinosaur Island? Would it be worth having both games? As it turns out, DinoGenics offers a very different play experience, and while the two games have obvious similarities, they are different enough that we can justify owning both. And while it's core mechanics aren't all that innovative, DinoGenics has proved to be a little easier to get to the table on a regular basis.
Read the full review.
2. Dune Collectible Card Game
11 plays, 24 hours (average play time 2.18 hours per game)
Although we were avid collectible card game players during their heyday in the 1990s, Dune somehow passed us by -- we only recently started playing it. It is an old-school CCG through and through, with very complex rules that take a lot of repeat play to master, so this year we decided to commit to playing it regularly. The experience has been a lot of fun, but a little frustrating in that playing the game makes us want to buy more cards (the goal of any CCG), and cards for this one are very difficult to find.
Read the full review.
1. Star Wars Outer Rim
11 plays, 34.5 hours (average play time 3.14 hours per game)
This game took us by surprise in several ways. We were aware that it was coming but hadn't really planned on getting it, but a friend brought it over and after a few games we were hooked, and bought our own copy a few days later. It's a "pick up and deliver" style game similar to Firefly or Wasteland Express Delivery Service, but much easier to set up and play, and of course the Star Wars theme is an easy sell on game night -- we've been able to play this game with several different groups and everyone has enjoyed it immensely. Still, we were a little shocked when it turned out to be our most played game of the year.
Full review to come.
Honorable Mention
Legendary: A Marvel Deck Building Game
7 plays, 11.5 hours (average play time 1.64 hours per game)
Legendary: A James Bond Deck Building Game
8 plays, 9.25 hours (average play time 1.15 hours per game)
Although technically you could mix together all the different versions of Legendary, we've never felt the need since each version of the game stands on its own so well, both thematically and technically, so we tend to think of each version as a separate game. If we were to add up the time we spent playing the different versions it would easily have made it into the top 5, and with an ever increasing number of IPs being added to the mix, if there isn't a Legendary game for you yet, there probably will be soon.
Read the full review of Legendary: Marvel.
Full review of Legendary: James Bond to come.
Most anticipated game of 2020
Judge Dredd: Helter Skelter
As of this writing we just got this game and haven't had a chance to play it yet, but it looks really interesting, with card and movement mechanics similar to Mythic Battles: Pantheon without the sometimes overwhelming amount of content. Plus the game components look to be of extremely high quality. We've been burned on two other Judge Dredd games this year (Judge Dredd: the Cursed Earth was a too-difficult co-op game clearly intended to be played solo, and Judge Dredd: Block War was an unplayable mess), so hopefully the third time will be a charm.
11009, Crypts Of Chaos!
I am playing for Extra Life again this year, but I am going to split it between November 3rd and 10th. I am old and I can't stay up that long anymore, it's really the thought that counts. I will be playing once again for the Children's Hospital of Philadelphia. Please donate at the link below, thank you for your support! And I thank you as always for listening.
Please donate to my Extra Life campaign!
Sean's Extra Life page
Andrew's Extra Life page
Crypts of Chaos on Random Terrain
Michael Rideout's CoC maps on Atari Age
John WS Marvin's Dread Unicorn Games site
Cyberroach interview with John WS Marvin
John WS Marvin on Iconic Podcast
John WS Marvin on Game Master's Journey Podcast
John WS Marvin on GM Intrusions Podcast
James Dowlen's web site
James Dowlen on The Computer Chronicles
Florian's Atari Age thread about Sun Science
Weird Levi's commercial
No Swear Gamer 198 - Crypts of Chaos
петак, 14. фебруар 2020.
Brave Browser the Best privacy-focused product of 2020
Out of all the privacy-focused products and apps available on the market, Brave has been voted the best. Other winners of Product Hunt's Golden Kitty awards showed that there was a huge interest in privacy-enhancing products and apps such as chats, maps, and other collaboration tools.
An extremely productive year for Brave
Last year has been a pivotal one for the crypto industry, but few companies managed to see the kind of success Brave did. Almost every day of the year has been packed witch action, as the company managed to officially launch its browser, get its Basic Attention Token out, and onboard hundreds of thousands of verified publishers on its rewards platform.
Luckily, the effort Brave has been putting into its product hasn't gone unnoticed.
The company's revolutionary browser has been voted the best privacy-focused product of 2019, for which it received a Golden Kitty award. The awards, hosted by Product Hunt, were given to the most popular products across 23 different product categories.
Ryan Hoover, the founder of Product Hunt said:
"Our annual Golden Kitty awards celebrate all the great products that makers have launched throughout the year"
Brave's win is important for the company—with this year seeing the most user votes ever, it's a clear indicator of the browser's rapidly rising popularity.
Privacy and blockchain are the strongest forces in tech right now
If reaching 10 million monthly active users in December was Brave's crown achievement, then the Product Hunt award was the cherry on top.
The recognition Brave got from Product Hunt users shows that a market for privacy-focused apps is thriving. All of the apps and products that got a Golden Kitty award from Product Hunt users focused heavily on data protection. Everything from automatic investment apps and remote collaboration tools to smart home products emphasized their privacy.
AI and machine learning rose as another note-worthy trend, but blockchain seemed to be the most dominating force in app development. Blockchain-based messaging apps and maps were hugely popular with Product Hunt users, who seem to value innovation and security.
For those users, Brave is a perfect platform. The company's research and development team has recently debuted its privacy-preserving distributed VPN, which could potentially bring even more security to the user than its already existing Tor extension.
Brave's effort to revolutionize the advertising industry has also been recognized by some of the biggest names in publishing—major publications such as The Washington Post, The Guardian, NDTV, NPR, and Qz have all joined the platform. Some of the highest-ranking websites in the world, including Wikipedia, WikiHow, Vimeo, Internet Archive, and DuckDuckGo, are also among Brave's 390,000 verified publishers.